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Commercial

Phish Las Vegas Sphere

Client Phish
Year 2026
Project Live Visuals
Live visuals for Phish residency at the Sphere in Las Vegas.

THE STORY

Forty years of cult mythology. 160 megapixels. No pressure.

When legendary jam-band Phish brought their spring 2026 residency to the Las Vegas Sphere, the team at Golden Wolf were tasked with animating Gamehendge across 16,000 by 16,000 pixels of wraparound display, working within Moment Factory's wider show direction.

Gamehendge, Trey Anastasio's cult mythology, developed over years of writing and performing, has sustained a devoted Phish following for nearly four decades. Phish fans are knowledgeable, passionate, and have very particular feelings about this world. So we went straight to the source, mining Trey's lyrics, his characters, his world, and taking his vision to a scale it had never been seen at before.

Hand-drawn, rooted in old-school cartoon traditions and shot through with a trippy, anything-goes energy that felt true to the band's spirit, we navigated the challenge of getting 2D animation to behave on a hemispheric screen — there's a reason most Sphere content is 3D! From the sun-baked plains of the Lizards to the cold corridors of Wilson's Castle, we wanted every frame to feel earned.

Our designs didn't just live on screen; they became official Phish merch, and in the case of a few superfans, a permanent tattoo.
CREDITS
Credits:
Brand: Phish
Agency: Moment Factory

Golden Wolf
Managing Director: Henry Purrington
Executive Creative Director: Stefan Falconer
Executive Producers: Ginger Hanner & Rebekah Ratliff
Director of Production: Heidi Stephenson
Creative Directors: Mathieu Durand & Karl Fekete
Technical Director: Ian Pinder
Technical Lead: Andrew McNally
Producer: Clara Etcheverry
Production Coordinator: Tom Aikman
Associate Talent Director: Beatriz Rodrigues
Marketing Manager: Pixie Barnes
Storyboard: Gabriel Franklin, Nicolò Polverelli
Design: Sam Taylor, João Lavieri, Michele Massagli, Wren Wright
3D Model & Animation: Adrien Rouquié, Jo Baaklini, Yael Bloom, Stefan Ahmad
2D Animation: Stephanie Mercier, Tim Whiting, Eliot Lockwood
FX Animation: Tim Whiting
Compositing Lead: Laurence Parsons
2D Compositing & Motion Graphics: Laurence Parsons, Chris Caswell, Jo Baaklini, Yael Bloom, Soumi Issa
UE Specialists: Andrew McNally, Fabien Fovel, Alessandro Uragallo
Edit: Marvin Dolo, Jo Baaklini, Stefan Ahmad
Studio Coordinator: Celeste Henry
Technology and Operations Director: Thomas Purrington